The doll is inside of a wardrobe. Open the door at the top and you’ll be back in the main house once again! Just turn around. Rip the drawing by interacting with it and go to the room with the birdcage. There is also a toy in the form of a cloud . Go back through the hole in the wall and leave the looking glass. The new door will lead back out to the stairs above the den (next to the progress room). Take one of them and get out of here. She is signed as STORAGE ROOM. Look in between the wardrobe and the stacked cardboard boxes on the wall ahead to find it on the floor. Jump through the window that Rakan jumped out of. Activate the walkie-talkie and hear the password – 50373. A truly breath-taking architecturally designed unique structure, floating on four sycamore and ash trees, it is designed to spark the imagination. Your main destination is the ladder that leads to the floor below, which will be off to the immediate right and back a little ways in the corner (drop down it). After watching the video, go to the basement and take the scrap. In the hallway, go up to the second floor and go to the right of the bathroom (but not into the children’s bedroom, on the door of which there was a picture of a panda in the first chapter) and open the door. Go up the stairs on the other side of the garage – the light above loves to turn off, so run back downstairs and turn it back on or hit the switch beside the next door at the top. Back in the garage, take note of the vise near across from the hood of the car – this can be used later. The key to the control room is on the chair to the left. Moving to the chair that blocked the door, open another door on the right and you will find yourself in the laundry room. Take from the table the key to the basement stairs. Go through the wardrobe to the nursery and examine the wall to the left of the bed. Make your way through the door to the right in the room with the clothes. Pick up from the floor sneakers , go to bed, which is the second sneakers, and apply first. You will see a woman walk up to the crib and then hang herself. Chapter 2. Visage is an independent psychological horror video game by SadSquare Studio. Climb down through the hole in the floor. Take the crowbar as a weapon. Any time the music picks up, that means that she is chasing you. Wait around and eventually the bird will disappear from the cage and Lucy will appear to the left of the entrance door (in a corner) – you can walk up to her and watch as she plays in the corner (she won’t kill you). Click on the red button on the control panel. Return to the stairs leading down to the hallway and see the ghost. Examine the sheet next to it with many numbers. Open the door, run down the curved hallway and go through the new door. And then go after her. Open another red door to enter the furniture room. Launch a cassette inside it. Exit the bathroom and head right. Also according to the note, the left and right windows should be open. After waking up, go through the door and go down the corridor. 9/10 – Go down to the basement. One of the black drawings shows an arrow that points toward the corridor across from the door you used to enter this area. It seems that looking at the hairdryer on the dresser near the sink will cause the tub to fill with water, but I’m not sure of the exact trigger. There is a mirror to the right of the cabinets. What? There is a birdcage with a radio and a bird in it to the left of a door. Open the door to the left and follow that corridor to the end then open the door off to the right at the end. Exit the hospital room and go right. Visage doesn’t have a chapter select so if you’re new or haven’t played in a while and can’t remember, chapters start by interacting with certain items in the game, Chapter: Lucy is started by interacting with the drawing of a panda stuck to the door of the daughters bedroom (also in the shared master bedroom closet) Collect Lucy’s Bottom Jaw from the sink in order to fully complete this area. You’ll enter a stairway area. Go upstairs and enter the bedroom on the right. She will retreat further back into the corridor behind her. Go inside the closet and open up the other end of the closet and you’ll step out to another corridor. Go to the kitchen through the next door, open it with the same key, move the cabinet from one door and the chair from the other, as you did in the first chapter. She will go left and up the stairs. Enter it. You can get in the driver’s side of the car, but can’t do anything inside right now. Follow the corridor to the left (ignore the door along the left wall) and open the door at the end of the corridor - ignore the dark corridor to the left since it only leads to a dead end. Climb through the hole in the wall, along the pipes, and jump into the corridor. Go into the child’s bedroom (the room of the door that you get the drawing off of). Follow the corridor to the end then open the door at the end. You can open the door on the left that leads to the dining room to see a man at the table. This completes the passage of the first chapter. Go around the burning candles, find the device and use the same handle on it to raise the crucifix. You will return to a familiar hallway with up and down stairs. When you walked to the white wall, you saw two rooms on the right and left. Walk forward and open the door. Don’t open any doors until you get to the door at the very end of the hall (at the end and to the left). Once you place the mannequin jaw, the nearby closet will open slightly. Pick up the drawing inside. 10/10 – This one is REALLY hidden. Interact with it then slide to the left to reveal a hidden room behind it. You should be able to turn on the lights using the light switch as well. Take the basement key from the cabinet . Standing to the right of the gramophone, go to the door, which was opened with the key with the lightning symbol, and turn into the corridor on the right (through the mirror). Pick up the ones on the bulletin board above the desk and look at them. There is a white door at the other end, but it is locked. Go through the door. Go to the corridor and go right (down). Traces lead there. Look through the crack in the door and you will be able to see Lucy inside. Walk forward through the kitchen, TV room and hear the bell. You will see a mirror with a rocking chair. Go forward along the corridor, open two doors in front (there will be another EXIT plate above the second) and turn right. Rotate in a circle until you find yourself behind this glass. End of the second chapter. Jul 25, 2019 @ 4:20pm Stuck in chapter Lucys chapter after warddrobes Hello, i already removed the plank after the carpet but cant go through the door thats jammed/closed. -Follow the path towards the tree house, and climb up the ladder. Return the same way along the narrow corridor and continue to the right. Oh wait, I mean uh, a... “very creepy looking girl” is in the back doorway. This power room has the breaker for the house inside. Open the door at the end of the hallway. Take it and go inside. While going up the stairs and snapping shots, Lucy will appear (but she won’t kill you). Move to the living room and pick up the phone. Walk forward along the curved hallway to return to the TV and gramophone room. Squeeze into the hole on the right and open the door in the new room. Climb to the second floor, go left and break the mirror. Commentdocument.getElementById("comment").setAttribute( "id", "ac092948a45a2f0d064b87c18cb976d2" );document.getElementById("h886b0d67e").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. In the room with the birdcage, walk in a circle until both doors are gone. Somewhere on the left wall, if you move towards the white door, you can find a cabinet in which a key with a keychain in the form of a birdcage is hidden. That creature that you saw during the last cutscene will be your random ghost from now on. But first, if you haven’t done it before, return to the bedroom on the second floor and look through the hole in the wall on the left. A clock hangs above them. Walk up to the chair and stop it. On the floor at the end of the Rakan chapter. The same numbers are shown on the wall. Look inside to find a magnetic pass. Take this piece of wood to the hole in the floor and repair it. Exit the room and return the same way along the narrow corridor. Behind the boiler room door, on cardboard. Go to the statue in front and turn left from it. Continue to find the third flower on the bench to the left. Go up the stairs and step into the bathroom at the very top. On it the inscriptions – Knock-Knock (that is, “knock-knock”). You’ll reach a lit up room with a large plank in the corner. Dwayne will wind up in an empty room with a door in front of him. Lucy will toss your ass outside of her room. Run back into the corridor, where you bypassed the screen with the sheet, and follow the left. You will see Rakan behind the glass. This is where you will see the key things needed to progress through the story. It is closed. Get into the hole and Dwayne will look toward a locked box. Go down the stairs to the left and then open the first door to the left after turning the left corner. There is also a door next to the dining table that you can unlock (with the basement key) for another way down to the basement. No, she doesn’t. This completes the passage of the first chapter. There will be a small restroom on the right hand. Walk in a circle until a passage to the red corridor appears near the candles. Visage > General Discussions > Topic Details. Enter the corridor and note the clock hanging on the wall to the left. But this is only one of six parts. Visage Matryoshka Dolls locations – 8th, 9th and also 10th are missable during unique sequences, so be especially careful with them. After waking up, go forward and into the room to the left. You will travel to the past. Head back past the nurse’s office and straight ahead. Go to the hallway and find an open door (to the left of the place where the key hung). All you can do now is stand and wait. Take the corridor on the right and enter the door on the left to enter a room with scattered things. You will find yourself in the dressing room. Interact with this grave to remove the stones and find the box. Open the most recent wooden door. Destroy it and go to the room with the corpse in the chair and knives. Look for the cassette in the parent’s bedroom, on the floor behind the door. Turn around and open the small closet (with the blinds on the door) and there should be a drawing on the wall. Back in the house, watch the cut-scene in which Lucy pulls out her jaw. Look around the back side of the mannequin torso and grab the Matryoshka Doll (2/10) on top of the pallet behind the torso. Turn right and move down that corridor then open the first door to the right (it has paint chipping off of it). So it was conceived according to the plot! Lucy has taken up all the light switches in the house. Exit the restroom and go through the door on the right. These are not missable like the other three. Turn right, because now there is an open door. Enter the trophy room, look into the room on the left and take out the poker from the portrait hanging on the wall . Go to her and get the child . Instead, in the corner to the right (closest, next to the door), find an open hatch. Visage: Chapter 1 Ep.3 - ATTACKED! 5/10 – Enter the son’s room (below the attic ceiling door and to the right of the grandfather clock on the second floor). IT ISN’T THERE! Enter the bedroom off to the right of the kid’s room. Go over to the washing machine and interact with the front of it. We had it like this: 6 o’clock, half past four, half past one (from left to right). Follow the long corridor to the psychiatric wing. Cage Room - After the chase sequence out of the Cage Room you'll find it next to the miniature wardrobe in the room with the dolls in the wall. Make sure that you walk toward the drawing on the left wall – it showcases a monster with a girl. Jump down, move underground and return to the house. Go down the stairs behind the mirror on the first floor, in the TV room. Take the scribble note from your inventory (obtained by destroying the sphere) to see what time you need to set on the clock. Push this brick out and then examine the wall. 7/10 – While in the garage, move up onto the top floor of the garage. Open it the closet the rest of the way. Open it with the found key (this is the meeting room 3F), after which the chase will end. Inside it is a key with the Omega symbol. Open it with the recently found key, go to the end of the corridor and open the same double door. So you need to go to these rooms by touch and break one wall in each. It may not be necessary to view it at all to get a part of the mask. The light will start to flicker on the way down the corridor but pay no attention to them. The next room has a small closet on the right side – open it to find some wooden birds inside. 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